Computer generated shape
Interaction with external noise conditions [roughness
0.255, strength z=78.064, iterations 7]; interaction
with reaction forces applied for proximity intensity
[magnification factor x=16, y=15, z=20].

The digital creature consists of points in space, lines (the joining of points together), planes (the joining lines of together), objects (the joining of planes together) and the fourth dimension, its movement joining objects together.
Its evolution/movement is the continuous changes in exerting forces to contain its own energy. Its system and rhythm of elements are conformed by a group of subsystems in constant communication trying to adapt their behaviors to the state of all the others.

The model originates from the sequential evolution
of a topological surface in a simulated environment of noise conditions and reaction forces applied for proximity intensity.

Project credits:
Supported by the Rijksakademie van beeldende kunsten and V2_, Institute for the Unstable Media

continuous form in response to environmental criteria of noise and proximity