Komandos
(Navigate Architecture) explores the application of computer game technologies
to navigate architectures in digital environments. The aim is to investigate
implications of the experience through digital space in realtion to generative
and informative parameters of design, as to movement, transformation and
sound events.
All these are strategies that enable the participant to shape a space
in real-time. Users can jam live using the dynamics of the game, playing
it as an audio instrument.
Komandos uses '.vmo' file format for real-time 3D interaction.
Programming environment: Richard Porcher
Sound design: once11
--- Honorable
Mention, 'e-competition Possible Futures, Bienal of Miami', Miami (USA)
2001
|