Komandos (Navigate Architecture) explores the application of computer game technologies to navigate architectures in digital environments. The aim is to investigate implications of the experience through digital space in realtion to generative and informative parameters of design, as to movement, transformation and sound events.

All these are strategies that enable the participant to shape a space in real-time. Users can jam live using the dynamics of the game, playing it as an audio instrument.
Komandos uses '.vmo' file format for real-time 3D interaction.

Programming environment: Richard Porcher
Sound design: once11

--- Honorable Mention, 'e-competition Possible Futures, Bienal of Miami', Miami (USA) 2001

Around cam Quake cam (joystick for direction)
Quake cam zoom Panoramic cam
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