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Main
lines from the final storyboard
First level: steady membrane (body dimension)
the users are immersed in a 3D membrane, made by diffuse blue color layers
and orange wires (it’s the ‘inside’, where the unities
of life are placed)... swarms of red cells (flocks) appear rising from the
surface... the cursor is a curved laserbeam... the flocks follow the cursor...
swarming sound...
Second level: liquid membrane (selection dimension)
the membrane morphs to a ‘liquid’ state... lights change to
colored lights... the flocks start to shape different configurations (to
scatter) and the cells behave more individually... the visitor can select
the cells... the cells are attracted to the tip of the laser and positioned
in front by using the joystick to shorten beam...
Third level: breathing membrane (sound dimension)
the membrane is breathing... by selecting, the cells 'fade out' and molecules
appear... molecules with the same shape are attracted to each other and
form flocks with different behaviors... A 3D score is created by the whole
of user’s actions, environment sound and molecules’ self-movement
and organization... |
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| steady membrane
_entrance |
liquid membrane
_immersion |
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| flocks of cells
_scale size |
breath membrane
_ molecules |
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